Friday 7 November 2008

Ken Robinson - Creativity in Education

Victor Papanek


Victor Papanek was a strong advocate of socially responsible designs of products and tools. He believed that "The only important thing about design is how it relates to people." His books and products were an inspiration and provocation to all of us and he was very eloquent promoter of ecological design.

Design For The Real World by Victor Papanek: Human Ecology and Social Change With an Introduction by R. Buckminster Fuller; Completely Illustrated". Papanek adorably refers to his friend and introduction-writer as Bucky throughout the book, and relates stories of visionary design teams doing what the two men refer to as Anticipatory Comprehensive Design.

we can say he is looking at real-world problems and trying to solve them in an ecologically-sound and efficient, forward-thinking way, with the help of the stakeholders, the people who are actually affected by the design problem and its potential solutions. This is opposed to the more common practice of profit-driven design, which uses planned obsolescence and the vagaries of "fashion" to sell the same old crap year after year, dressed up in fancy new skins or even just different marketing. For every cool new low-cost, low-impact tool that's accessible and useful to folks who really need it, there are a million new expensive, ugly and possibly dangerous items put on the market simply to make a profit, Papanek says, and his message holds true today. The design world, for all of its improvements, does continue to churn out useless junk and endless repetitions of bad ideas.

Here's part of the flow-chart illustration with which Papanek ended the book - you'll have to read the book to see the rest of it, including his suggestions for how to get around the problems outlined here. But he doesn't give us all the answers - the flow-chart only goes so far as suggesting possible solutions to the world's problems; he puts it on us to fill in the rest of the chart as we move onto creating those solutions.

Stefan Sagmeister





Below there is a talk of Sagmeister :

Design can make you happy

Analyzing a list of things that have made him happy,graphic designer Stefan Sagmeister realized that almost half of the items were in some way related to design. In this intensely personal talk, he shares the details of some of those moments, and gives props to three artists whose work has had a positive impact on his world. Concluding with some examples of his own work, Sagmeister offers a real insight into his aesthetic and philosophy of work and life.



Some key points from Stefan Sagmeister's book which are useful for my RSA project are:
( How to be a graphic designer with out losing your soul)

20p
: The single most important thing you can do when discussing a job with a new or potential client is to demonstrate understanding,openness and receptivity.
worst crime a graphic designer can commit: they are revealing themselves to be self-centerd and to have a narrow out look.
you have to be able to describe your own work some times you need to talk about your work and we have to learn to talk effectively.

22p: The way designers present ideas is as important as the ideas themselves.
All great work comes about when view points are balanced: in other words, when both client and designer feel that they are being listened to find the point of balance in a relationship- and then you will get results.

Developing The DS Logo




Designing logos..





The Hona its stands as my name.
The GIDis for graphic information designer
The V:D is visual design
The DS stands for design skills

10 Potential Company Names

Designers Think...

After reading the Ways of designers think I released there are some good points that it would be nice to point them out :

There are no optimal design solutions

I do accept the fact that we can say a design work its successful when its been test and the viewers had respond to it, in other words we can say when they understood it.
there is an other good point in this part which it points out the role of culture in design if we do not share same cultural back ground we would risk our design in order to not to communicate.
On the other hand we have to keep in mind we would never have a complete communication as for example the word apple stands for me differently than some one else's.

Design solutions are contribution to knowledge

As a designer we translate the complicated information in to a easer information to be easily understood and be useful for different ranges. we have to point out there are tow good points about it first of all when we represent our work we will give a new information to the user in same time from each presentation we will learn new key points. the way we present our Ideas are sometimes more important than the idea itself.

The process involves finding as well as solving problem

I f we accept the best way of telling our information is to tell it as a story and the best way to know how you have understood your design is when you present it, Referring to Stefan Sagmeister says (in his book How to be a graphic designer without losing your soul) some times we have to present our work with out showing it, in other words we have to draw it in our viewer mind and play round with there imagination with just talking about our design. if we learn to talk affectively about our work we will see we can communicate more.

Design is prescript activity

As a designer we need to focus how it might help the user or how could be used... but in my point of view it is more important to we answer the question to why we do this design ? why we chose this color and so on ... in this way we would have a answer for all we do in our process and we wont make it so personalized its true what aver a designer do they can stop them self to personalizing it but adding and changing the design just we fell we like it its not reasonable.
in this way we would be self-centered and we will come with a narrow outlook.

Designers work in the context of a need for action

Most of the time For a designer design is fun and after a wile it will be there life however the nature of design is to solve a problem and problem solving so its not always in designer hand to work free but they can chose which problem to solve.
but as a wrong or right I don't think there is any wrong or right in design as David Carson showed in his work there is no rule in design but it is still communicating so we can say different designers present differently it is at this stage which we can say we just have one rule the design should communicates thats all.